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Upside down in a strange town

GRAVITY KICK: Kat prefers to deal with the monstrous Nevi head-on. Or rather, foot-on, with her high speed gravity kicks.

What's a girl to do when she wakes up in a strange floating city with no memories but with the power to control gravity? Why, save the day, of course!

By SHAUN A. Noordin

As I was falling rapidly upwards into the flame-coloured sky, with the skyscrapers of a strange city zipping past and deadly shadow creatures pursuing me, my only thought was this: Wheeee!

I've been eyeing Gravity Rush ever since Sony previewed the white-haired heroine, Kat, flying and fighting across the floating city of Hekseville.

The early preview videos teased an action adventure where you could control the force of gravity to fly, run up walls, explore a ­mysterious yet modern city and battle ­monsters that are threatening Hekseville's citizens.

How could I say no to that? I was hooked the moment I saw Kat plummet ­horizontally across a plaza to deliver a high-velocity ­gravity kick to an extremely unfortunate enemy.

Of course, now that I actually had a chance to play SCE Japan's open-world game on the PS Vita, there's only one question that needs to be answered: Does Gravity Rush live up to my lofty expectations, or does it stumble on its promise of exciting gameplay?

Well, turns out that if the first thing you do is give players the ability to control ­gravity, then the only way you can go is up.

Kat in the city

In Gravity Rush, you're put into the ­gravity-defying shoes of Kat, a girl who wakes up with a bad case of Superheroic Amnesia. As any fictional medical ­practitioner can tell you, that's a ­condition where you wake up in a strange place with no memory of who you are, but with a slew of new ass-kicking super powers to make up for it.

In short order, Kat discovers a magical cat that's the source of her powers; learns that the city she's ­exploring is a sprawling, strangely modern city built floating atop a swirling black-red oblivion; uses her ­gravity-­manipulating ­powers to save a boy from the "gravity storms" that are literally tearing the city to pieces; and battles the shadow-like Nevi monsters that suddenly appear to threaten the citizens of Hekseville.

That's a pretty big start to a girl's career as a hero.

As Kat takes on the varied story ­missions and progresses through the plot, she ­gradually restores sections of the city torn away by the ­gravity storms and earns the adoration of the citizens she's been rescuing.

SUPER HEROINE: Kat and her magical cat.

Gravity Rush very much follows the ­conventions of an upbeat super hero story - with a touch of Japanese mahou shoujo (magical girl) manga sprinkled in - and this is most ­evident in its use of ­beautifully ­illustrated comic book-styled ­cutscenes.

Explor-action

On that note, Gravity Rush is what I'm going to call an "open-world super hero action adventure." Yes, after enjoying games like Infamous and Prototype, I'm quite happy to declare this to be a whole new subgenre.

The main draws of (the newly-christened) open-world super hero action adventures are the exploration and the action, and Gravity Rush delivers on both fronts while hanging upside down.

The gravity mechanic, the crown jewel of the game, is executed perfectly and allows you methods of traversing the city in ways that other open-world games would call cheating.

Tapping the R shoulder buttons causes Kat to float in place, and by tilting the Vita or using the right analogue stick, you get to aim where you want "down" to be.

Another tap of the button sends Kat ­"falling" (or performing a devastating ­gravity kick) in whichever direction you chose, until you land on (and stick to) a floor/wall/­ceiling or run out of gravity power.

It sounds simple on paper, but it opens up whole new ways of exploring: You can fly rapidly across entire city blocks; check out ­­the mysterious underside of a floating island; or nonchalantly walk straight up the side of a massive tower.

Thanks to Kat's gravity powers, there's practically no corner of the world that you can't check out, which is fantastic, because I thought Hekseville is as beautifully detailed as it is dizzyingly labyrinthine.

Heck, the whole game is gorgeous - Gravity Rush's palette of dark washes punctuated by strong colours reminded me of manga artist Abe Yoshitoshi's artwork, and Hekseville's alien architecture makes it a unique place to visit.

FUNCTIONAL FASHION: I like how Kat's hair and scarf helps orient players to where "down" is.

However, if you want to have a reason to explore more tangible than simple tourism, then I'll have you know that there are gems hidden everywhere throughout the city. You know the drill: Collect all the shiny things and use them to power up your ­abilities, RPG style.

Now, for the action bits: You'd probably get bored if the only thing you did was fly around and walk on walls, so that's why the story ­missions provide a lot of ­variety and ­challenges in how you use your powers.

It's as if SCE Japan already guessed you'd have already gotten used to gravity ­shifting during the side missions and your ­explorations, so the story missions was a ­perfect time to go a little crazy.

In no ­particular order, there's a ­mission where Kat has to fly her schoolgirl crush around town; use her ­awesome ­gravity ­powers to... dig through trash (to find a bomb); and traverse an entire sub-­dimension where everything, ­apropos of nothing, is on fire.

Yeah, good luck launching yourself through the sky when the sky is made of lava.

Chaos control

The gravity mechanics are very fun to use... but that doesn't mean they're easy to ­master.

Kat's preferred form of attack is the ­aforementioned gravity kick, which launches her at high speeds through the sky towards her enemy.

Fortunately or unfortunately, this often means that you'll be doing aerial acrobatics.

In one ­particularly hectic fight, I was ­flying straight towards a ­floating Nevi, which dodged, forcing me to quickly turn around to re-­target my enemy while ­evading ­bullets from its friends, avoiding ­collisions with ­skyscrapers, and keeping an eye on my ­gravity power meter.

All in the span of five ­seconds while ­trying to ­remember where the ground was as the sky spun around me.

There's enough high-speed ­physics-­breaking action in a single round of ­combat to make even Neo from The Matrix go "whoa," and I haven't even talked about Kat's other ­powers, such as her ability to "slide" across the ground/up walls at ­breakneck speeds.

It takes a special kind of mind to get a ­bearing on the perpetually topsy-turvy world of Gravity Rush as it whooshes by at the speed of sound, and that mind is one that's on anti-­nausea medicine.

However, like the ever-­optimistic Kat, I just can't bring myself to give up. Gravity Rush has a ­generous amount of ­checkpoints, so even if (OK, when) I ­comically launch myself into the ­stratosphere by ­accident ­during a ­particularly ­excruciating boss fight, the game lets me retry with little fuss.

Plus, the ­charming ­storyline and ­slowly-­unravelling ­mystery of Hekseville always gave me a reason to push ­forward.

That said though, the ­challenge missions - the "side quests" scattered throughout the city - are a different story.

I suspect they're reverse Turing Tests: If you ­somehow have the skill to precisely guide Kat through the oft-upside down city-­spanning ­gravity races, or take down hordes of Nevi in extremely fast-paced time attacks, and score anything better than a bronze model, then you might be a robot.

Conclusion

If you own a Vita and want to feel like a ­superhero - or just want to feel the freedom of flying around while sticking a tongue out in the face of physics - then by golly, do not miss out on playing Gravity Rush.

The game may have its flaws, and its ­rather ­dizzying action scenes may put some people off, but there are so many more ­reasons why I think Gravity Rush is one of the best games available right now.

There's the ­gorgeous artwork of the game as a whole; the story that feels like it's straight out of a super hero comic/mahou shoujo manga; and the varied story ­missions which always keeps gameplay ­interesting.

But honestly though, the main ­reason I like Gravity Rush so much is that I was just ­having way, way too much fun ­manipulating a ­fundamental force of nature to ­wantonly fly around and kick ­monsters about.

What can I say? I find ­gravity ­strangely ­attractive.

Pros: Unique gravity mechanic opens whole new worlds of ­exploration; ­gorgeous world and ­charming story; gameplay remains consistently ­interesting ­throughout story missions.

Cons: High speed aerial ­combat may not be for ­everyone; ­stockpiling anti-nausea medicine a must for some; challenge ­missions were designed by Japanese to root out rogue androids ­hiding in their society.

Gravity Rush
(Sony Computer Entertainment/SCE Japan Studio)
Action adventure game for PS Vita
Price: RM139
RATING: 4.5
Review unit courtesy of Sony Computer Entertainment Hong Kong, asia.playstation.com.

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ManufacturerSony Computer Entertainment/SCE Japan Studio
ClassAction adventure game for PS Vita
PriceRM139
ContactReview unit courtesy of Sony Computer Entertainment Hong Kong, asia.playstation.com.

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